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Various Dice Games

  • Writer: JEREMY BARNES
    JEREMY BARNES
  • Sep 19, 2020
  • 4 min read

Rules for Dice Game 10,000


If you like games of chance, you'll love Ten Thousand. It's a great game for the whole family and the rules are fairly simple. But since it can take many rolls to finish a game, it can take a while to play.

The First Roll

The game of Ten Thousand is for any number of people and uses six dice. You can play the standard game or choose alternative rules. In the standard game, each player throws the dice, in turn. After the first roll, the player must remove one of the dice that was in a scoring combination. He continues to do this until he rolls a no-score or elects to stop and record his score.

Scoring


Points are scored as follows:

  • One equals 100 points

  • Five equals 50 points

  • Three ones equal 1,000 points

  • Three of any other number equals its face value times 100. For example, roll three twos and score 200 points, roll three fours and score 400 points.

  • A run of one through six equals 3,000 points.

  • Three pairs equals 1,000 points, which includes four of a kind plus a pair.

Continuing Play

The player keeps rolling the remaining dice and setting aside one die from each scoring combination. He must score each throw separately; for example, he can't use a three from his first roll and two threes from his second roll to make three of a kind. He keeps track of his points, adding each roll to the total, and he announces his score after every throw. He keeps playing until he has a zero throw and gets no score for the whole turn, or decides to stop. If a player has removed all six of his dice because they scored, he throws all six again and keeps scoring.

How to Win

The player who accumulates 10,000 points first is the winner. But if other players haven't yet finished their turns, they continue to play. If one of them scores higher than 10,000 points, she is the winner.

Alternative Rules

  1. No player may record his score until he earns 500 points in a turn.

  2. When a player throws and gets no score on the first roll for three successive turns, he is penalized 1000 points.

  3. One player may take the dice from another's zero throw, for which he lost all the points for his entire turn, and roll them. If the second player scores, he also takes the points from the first player's whole turn.

  4. When five dice have already been removed after scoring, the player can roll the sixth one twice, with the objective of scoring a one or a five. If he succeeds, he wins 500 points and is permitted to keep playing with all six dice. The bonus points increase by 500 each time a player successfully rolls the last die this way.

  5. If a player rolls four or more twos, his entire score is wiped out.

  6. When a player rolls six of a kind on one throw, he wins the game.

  7. The winning score is 5,000 rather than 10,000.


Hazard/ Craps

Rules

Any number may play, but only one player – the caster – has the dice at any one time.

In each round, the caster specifies a number between 5 and 9 inclusive: this is the main. He then throws two dice.

  • If he rolls the ma


in, he wins.

  • If he rolls a 2 or a 3, he loses.

  • If he rolls an 11 or 12, the result depends on the main:

    • with a main of 5 or 9, he loses with both an 11 and a 12;

    • with a main of 6 or 8, he loses with an 11 but wins with a 12;

    • with a main of 7, he wins with an 11 but loses with a 12.

  • If he neither wins or loses, the number thrown is called the chance. He throws the dice again:

    • if he rolls the chance, he wins;

    • if he rolls the main, he loses (unlike on the first throw);

    • if he rolls neither, he keeps throwing until he rolls one or the other, winning with the chance and losing with the main.

The caster keeps his role until he loses three times in succession. After the third loss, he must pass the dice to the player to his left, who becomes the new caster.

Yahtzee

The game consists of a number of rounds. In each round, a player gets three rolls of the dice, although they can choose to end their turn after one or two rolls. After the first roll the player can save any dice they want and re-roll the other dice. This procedure is repeated after the second roll. The player has complete choice as to which dice to roll. They can re-roll a die for the third roll that was not rolled on the second roll

The Yahtzee scorecard contains 13 different category boxes and in each round, after the third roll, the player must choose one of these categories. The score entered in the box depends on how well the five dice match the scoring rule for the category. Details of the scoring rules for each category are given below. As an example, one of the categories is called Three of a Kind. The scoring rule for this category means that a player only scores if at least three of the five dice are the same value. The game is completed after 13 rounds by each player, with each of the 13 boxes filled. The total score is calculated by summing all thirteen boxes, together with any bonuses.

Some players count a Yahtzee as being a valid Full House. However the official rule is that a Full House is "three of one number and two of another".[4]

Small Straight and Large Straight are sometimes called by different names, either Low Straight and High Straight, Short Straight and Long Straight or Little Straight and Big Straight

If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category. Some combinations offer the player a choice as to which category to score them under; e.g., a full house could be scored in the Full House, the Three-Of-A-Kind, or the Chance categories. The Chance category is often used for a turn that will not score well in any other category.

Yatzee Bonus


The first five of a kind rolled is a Yahtzee this earns a score of 50 points. Any time after that five of a kind is rolled you can earn up to three additional bonus points worth 100 points each.



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