Pronounced (koob) Game includes 10 kubbs, 1 king, 6 batons and four field markers.
This game can be played with 2,4, or 6 players. 1,2, or 3 per side/ team.
Setup The field of play is marked as 15 feet (~5 paces) baseline by 26 feet (~8 paces) sides. The King is placed in the middle of the playing field and 5 kubbs are placed evenly on the baseline.
Start
Batons are always thrown underhanded and no helicoptering. The baton should be tossed end over end.
One player from each team or side will throw one baton at the king, the closest without touching goes first.
The team that goes first will take the batons and try to knock down the baseline kubbs. Once all the batons are thrown, the opposing team gathers any kubbs that were knocked down. That team throws them back across to the other half of the field (the opponent’s side of the field). Kubbs thrown back into play are called field kubbs, and are raised by the first team where they came to rest. If a kubb comes to rest outside of the field of play, the team is allowed to throw that kubb again, after all kubbs have been thrown. If that kubb comes to rest outside the field of play a second time, it becomes a punishment kubb, and the other team is allowed to place it wherever they would like within one baton length of the king or marking stakes. The second team then throws their batons, first attempting to knock down any field kubbs, then the kubbs on the baseline, then the king.
If they are unable to knock down all of their kubbs and the king, then the first team picks up all knocked down kubbs, throws them into play as field kubbs, and then tries to knock them over with the batons. Play continues until the game ends. If at any time a team does not knock down all the field kubbs in their opponent's half of the field, the other team is allowed to move up to the kubb closest to the center line and throw their batons from that new line. Kubbs and baton throws at the king are always thrown from the baseline.
The game is won by the team who knocks down all the kubbs in their opponent's half of the field and on the baseline then knocks over the king. However, if a team knocks down the king prior to knocking down all the kubbs, then that team immediately loses the game.
Variations: For a shorter game once a field kubb is knocked down it is removed from play.
For more challenge the final toss to knock down the king must be thrown backwards and between the legs.
Tournament start: The first team throws two batons, second team throws four and back to the first team starts throwing all six batons at the beginning of the second turn. Play continues with all six batons until someone one wins.

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